mLearn 2102 – Mobile Learning and School transformation.

Mobile Learning and School transformation.

Brendan Tangney, professor at Trinity College Dublin, in his keynote, looked at three questions. First off, for me it’s great to be able to listen to Bernard from Trinity college Dublin, as he’s from the same city as I am.

The 1st  Question that Bernard researched is:
Can non-technies create interesting mobile AR learning apps using APP Inventor from MIT.

Their conclusion after trying, a number of fun experiments overlaying draughts (a simple form of chess) into a live game on a rugby pitch is the  answer is NO, not yet it’s too complicated.

Now Bernard is moving on to a theme closer to my heart
Designing the 21C ‘classroom’ learning experiences.

Bernard kicked off with a quote ‘Stationary desks and chairs are proof that the system at hand is propagating slavery’ Montessori. and goes on to say that that’s a pretty radical statement, but that you have to be pretty radical if you want school change.

He mentions the SAMR model for technology adoption, which they use in their work,
Transformation (redefinition and modification) vs. Enhancement

The project Bernard is doing is called Bridge 21, they get students from regular schools to come into the University, to work.  It started as an outreach project. They don’t beieve in one laptop per child model, they see laptops and technologies as shared devices. Collaborative working is central. They use a team model inspired by the scouting model, which is highly structured and from experience students adopt the team work approach very quickly but teachers find it endlessly difficult. For them it’s a revolutionary change.

Topics covered in the Bridge 21 program include multimedia making, programming and even core curriculum  maths teaching to each other. With quite some success. We see a video of students at the program and sharing their experiences on it, and students clearly report increased confidence, and good to mention that the students they are working with would be from ‘disadvantaged backgrounds’ so this is a great achievement.

So what about systemic change? in ireland.
that being Bernards real aim.

As Bernard points out you can’t have a discussion about education without talking about PISA. Luckily in Ireland the education minister is keen on an overhaul and is going what Bernard calls the “Finnish Route’ This is a great opportunity for 21st century skills to get foot on the ground in schools and eventually have 21st century schools across the country.

Key 21st Century skills that they are working on are ‘Being Creative’, Working with Others’ Managing information  thinking’ They have also come up with new ways of assessing these skills and their initial findings show some measurable positive changes.

Now the audience is asking questions and most people want to know about the potential in Ireland to transform the system and what parties are for and against.

You can find the slides Bernard used are here:
www.slideshare.net/tangney


Future Schools, SIngapore,

Presented by Yu Wei and Hyo-Jeong So.
An Evaluation Framework on Contextual Mobile Learning: Deriving from a Systematic Review

In Singapore 5% of schools are flagged to be Future Schools, they receive a lot of funding for this, and their research work works with these Future Schools. The Future schools,  have for example,
1. Whole school ICT approach,
2.  1:20 teacher student approach,
3. students have own laptop and ipad for outdoor learning.
4. The school inside has a very open and flexible architecture.

Yu Wei and team have designed what they call Mobile Learning trails.

The evaluation levels they work with to know if this mobile learning and future schools are having desired results are:
1. Ministry’s goals
2. Institutional demands
3. Students experience.

They started with this question:
What consists of a good contextual mobile learning model, How do we evaluate?

I’m afraid I couldn’t quite follow, their process, which was aimed to evaluate students progress.
But this si the aim fo Future Schools
The FutureSchools@Singapore aims to equip our pupils holistically with the essential skills to be effective workers and citizens in the globalised and digital workplace of the future

John Traxler
Unpacking question around Digital Literacy.

I love listening to John unpack things, he seems to continually  search for the nuance and the intangible and the cultural and ethical consequences of ideas and movements.

While part of a definition would be, ‘They are essential to an individuals life chances’ John says it’s often reduced to just meaning IT skills, which leaves out the cultural, community, political aspects of digital literacy.

Digital Literacy is probably a pre requisite for  Digital Citizenship and Digital Scholarship and relates to the concepts: Digital Divides and Digital Inclusion. And is further confused by the terms and discussions round digital natives and digital immigrants.

From a ‘ready to graduate’ perspective the need for digital literacy relates the question / why and what for do we educate’ which has a number of changing dynamics currently. If we look at literacy, which usually means being able to read and write and manage numbers. Then digital literacy is being able to read and write with digital devices to express yourself.

And then how does this relate to mobile learning? Mobile digital literacy.
Yet Mobile technologies are socially pervasive and are transforming our society making the text all the more local, location based and transient. Making the idea of authority of the text all the less substantial. Which influences the variety of genres one would want to or need to ‘read’
Cyberspace vs. phone space. Technologies are breeding. What’s being read and what’s doing the reading is changing. And where does this leave literacy?

Here is John’s full paper on this: Identity and Context, The reader and the Read
http://blogs.ubc.ca/newliteracies/files/2011/12/Traxler.pdf

mLearn 2012, Flow, Distance Learning and Open formats.

mLearn 2012, sessions on Flow, Distance Learning and Open formats.
afternoon Wednesday 17th October

Up now is Keynote from Lauri Järvilehto of Filosofian Akatemia Oy
which I think is related to Rovio games

Lauri is enthusiastically sharing his theory of good learning, which I think combines dopamine, brain scans, engagement, flow and playing. He has passed around his favorite book ‘Flow the psychology of optimal experience’ by Mihaly Csikszentmihalyi


L
auri is a fan of Angry Birds as a learning tool

The twitter backchannel as noted by @jocelynWish is not entirely convinced. for example:

Yishay Mor @yishaym –  @laurijarvilehto literature base is Andre Agasi, Amy Chua and TED talks? 

Mike Sharples @sharpim –  Understanding learning from brain activity is like trying to find why Homeland is great TV from measuring voltage in a TV set
Mike Sharples @sharpim I’m struck by the irony of a didactic lecture on optimal flow state

I do like his vision though that the school of the future which is coming will be engaging, fun, interactive full of driven students learning things they love.

Fun quote from Lauri

I don’t think that anyone should have to do what they don’t want to do unless they don’t want to do anything, then they should do everything.’

Dr. Mpine Makoe. The Pedagogy of Mobile Learning In Supporting Distance Learners

Mpine from UNISA is giving us a clear explanation of the challenges of supporting distance learners who only have access to a basic phone for interaction and often live in rural places.

For inspiration on how to make their distance learning more supportive and interactive for students, Mpine and colleagues look to these three pedagogy models:
1. Guided didactic conversation, Holmberg
2. Transactional distance, Moore
3. Integration of teaching and Learning acts Keegan

Mpine now support learners via Mxit to run peer learning groups, sms quizzes and learner checks as to their progress. The students held discussions on Mxit and then later shared their discussion thread with Mpine so she coudl analyse and give feedback. Interesting model!

and from twitter:

Ronda Zelezny-Green @Glam_mobileLeo

Teachers can send motivational msgs via mobiles to learners in to support dist ed pursuits – Dr. Mpine Makoe 

Mobile-based weekly self-assessments helps keep dist ed learners engaged, registered for class – Dr. Mpine Makoe

 

 

 

Geoff Stead. mLearning – towards open formats

Geoff is talking about a 2 year research on ‘On the job – blending task and learning’ and then in the context of disaster management. Disaster management is probably one of the most challenging environments and certainly when you want to promote open and collaborative learning in such a context.

The app / mobile web site Geoff and his team have devekoped is called ‘Global Med Aid’ and its for use for learning, sharing, checking and connecting while working in a disaster.

“you can’t only dissect content or usability or information levels, they are all intertwined’

His team has been working with tools which presume BYOD, (bring your own device) and then Geoff shows the spectrum from native apps to mobile web to text only and explains where his work falls on the spectrum. This is definitely not text only, it’s a rich media experience. They went thru’ several iterations of cross platform, from Html5 and native app, combination. Whereby each delivers certain aspects of the learning experience.

You can see some of his slides and notes here: http://moblearn.blogspot.fi/2012/09/open-standards-for-m-learning.html

Geoff reminds us that when you are aiming for device agnostic and you want to deliver a smooth user experience, and this is a huge challenge, one which most people baulk at and opt for only one device afterall.  Luckily for us Geoff and team have convinced their funders to share all their learnings openly,

so coming up in the next two weeks is what they call OMLET and it’s going to be available here. bit.ly/omlet-docs

Well done Geoff, a serious nut to crack.


I
mage from Geoff’s Blog

The potential of Mobile Open Education resources for students in developing economies.

A Mobile Leap?

Connecting teachers and students in developing economies to open education resources through their mobiles. A huge potential.

It’s now possible for people almost anywhere to connect to quality learning materials on almost any topic. If you want to know how to grow tomatoes or to study nuclear physics, you can watch a ‘how to’ youtube video or follow a free course online, from Coursera, sometimes gaining a certificate from a world-renowned university. That is, if you know that the resources exist and have sufficient online access. Two factors often not in place for schools in developing economies.

In an effort to bridge the access to OER gap, a wealth of organisations such as the Commonwealth for Learning and Connexions are collaborating to gather, translate and share available Open Education Resources (OER) for their partners and schools in low resource contexts.

At the same time, while many teachers in developing countries are unable to further their own education, or gain access to quality learning materials, they do regularly have access to a basic handset or a feature phone. A feature phone which can perhaps access the internet and can play videos from the SD card.

Three important departure points come to mind as to how we could harness the huge potential of OER:

1. How can we alert teacher’s to this trend and connect them to relevant online resources, either for their own professional development or for use in the classroom?
This, whilst taking into account obstacles such as low bandwidth, lack of time, cost and old handsets.

2. Can departments of education curate and select curriculum specific resources and share them to school using sd cards from phone to phone for example ?

3. What is the potential for students to follow extra courses, using their phones, considering the need for sustained motivation and the usual obstacles of cost and bandwidth. Is there perhaps need for an app to connect end users to the resources most suited to their context?

In the coming months I will explore these three questions, using ‘User Scenarios’ to explore how the growing trend of online and open educational resources can be appropriated to offer new opportunities via mobile for teachers, students and education systems in developing and post conflict economies.

I will be building on my work experiences of the last 10 years at Butterfly Works, working in Nigeria, Kenya, Uganda and Afghanistan working with multi-discipline education teams to co-create curriculum compatible, open and interactive resources. And of course inspired by the UNESCO and EFA drive – amongst other international bodies – for quality teacher’s for developing economies and the challenge of how to motivate and train so many new teacher’s.

Further my explorations will be informed by the recent Mc Kinsey report ‘How the world’s most improved school systems keep getting better’, the Uncollege Manifesto, the Maker Movement, the FrameWork for 21st Century Learning, the Flipped Classroom, the Mac Arthur DML Badges project, Simon Simek, Mozilla Labs, mLearn 2012, the broader Open Education movement and more.

I’ll be glad to hear from others who are exploring similar questions.

An AR game for gender awareness?

At Butterfly Works, Merel and I are asking ourselves if it would be possible to create an augmented reality game which creates awareness of the differences in how men and women experience public space, to give each gender insight into the experience of the other gender. All over the world be it Amsterdam or Bombay, Lagos or Dhaka, women have less freedom in how they use public space, can we challenge this in a playful way?

Here are some links we are checking out for inspiration

All going well we’d like to host a co-creation workshop on this with a number of designers, AR folk, urban space activists etc to see if we can conceive an experience to raise awareness.

Een slide show from Kars (friend of joris) about the future of games in the city
http://www.slideshare.net/kaeru/game-design-the-city-best-scene-in-town

Game layer video door Seth Priebatsh:
http://www.extendlimits.nl/nieuws/artikel/game_layer_de_opvolger_van_social_media/

Scavenger van Seth:
http://scvngr.com/

interesting group, have a workshop coming up 10 July about mobile storytelling:
http://www.setup.nl/content/workshop-mobile-storytelling

Tijmen
http://www.netniet.org

Serious Games

Phone Game

GetH2o (Get water) Game, a serious game ( in both board and mobile phone formats).
It contains a simulation of the complexities of life in an informal settlement, including the total shortage of all resources and all the accompanied social ills. To win the game you have to build 6 houses, for you and your extended family and keep enough water for all your houses. Through playing the game one learns that the only way for all to progress is though a combination of community good acts and individual gain.

It is both board game to be played by a group live and a mobile phone single player game. We are due to launch next week. Then you can download the game from our portal.
I’m really excited about it’s potential to make a broad range of topics up for discussion and insights ranging from human rights, corruption, social ills and the importance of communities.

Website www.geth2ogame.com

Facebook Group

Geth2o Game
Serious mobile Game